package de.gameduell.framework.gui.behavior {
	import flash.events.IEventDispatcher;	
	
	import de.gameduell.framework.gui.wrapper.SpriteWrapper;		

	/**
	 * @author cbra
	 */
	public interface IBehavior extends IEventDispatcher {
		function init(sprite:SpriteWrapper):void;
		function getEventTypes():Array;
		function set active(isActive:Boolean):void;
		function get active():Boolean;
	}
}
